Bomber V2.00 (OpenGL-only version)

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This is "Bomber" Version 2 by Daniel Jackson.  http://www.DanielJackson.co.uk/



"Bomber" is a "Bomberman" style, multiplayer game.



This version of the game is VERY slow unless you have a 3D hardware accelerated card with OpenGL driver support.  A version which works efficiently with the Win32 API calls, and/or DirectX will hopefully be produced in the near future.  A test version of the Win32 display functionality (which still redraws the entire scene at each update, which is highly inefficient and not too difficult to modify) is available by pressing F6 (?) -- this only works well in non-palette modes (i.e. higher than 256 colours), and this too needs correcting (the game graphics are palette-based anyway).  



A test 3D mode may be toggled by pressing F5, although the game is more difficult to play in this mode, and contains some rendering errors.  



The multiplayer functionality is currently limited to keyboard sharing.  Hopefully, a networked multiplayer option may be added in the near future.  The keyboard controls for multiplayer are illustrated in the file Data\Screens\keys.pcx -- and are currently hard-coded (later versions should allow you to configure these).



The sounds are currently played via a single channel, multi-channel mixing should be available in a later version.



Scoring: 2 for a win, 1 for a draw, 0 for loss, also get a point for each kill (possibly loose a point if killed, can't remember if I added that!).



There's still a lot of work to be done to finish the game, improve the AI, high-score table, better graphics etc.  But I hope you like the work-in-progress version!



	Dan



